Not my material but great info on the QAD
Quadzilla Adrenaline with Pulse 101
Parameters Monitored: with additional User Defined Warnings on all parameters:
EGT
Boost
Transmission Temp
Coolant Temp
Fuel Pressure
RPM
MPH
Corrected MPH
ECM Voltage
Back-down %
TPS%
IAT
Fuel Temperature
Power Level
Oil Pressure*
Engine Load%
User Defined De-fuel Settings:
EGT
Boost
Transmission Temp
Coolant
Fuel Pressure
User Controlled Features:
Turbo Timer (select time or EGT based, control desired run-time or EGT for shut-off)
Warm Up (select coolant temperature at which the Adrenaline starts adding power)
High Idle Delay (select amount of time before high idle activates in an idle state)
Min/Max Recording Log for:
EGT
Boost
Transmission Temp
Coolant Temp
Fuel Pressure
RPM
MPH
Corrected MPH
ECM Voltage
Back-down %
TPS%
IAT
Fuel Temperature
Power Level
Oil Pressure*
Engine Load %
Adjustments:
tuning options including:
Timing Advance
Can Bus Fueling
Pump Stretch Fueling
Throttle Response options.
Pump Stretch.
This will make the biggest difference in overall power and smoke. This is the amount of time the injector is actually opened and spraying fuel into the cylinder. I have this set pretty low on the 1000 tune that I sent you. The COMP file is set to 1800. More than 1800 creates more torque and a lot more smoke but, actually makes less power on the upper end based on all the trucks I have had on the dyno. This is where the COMP file is set to. Feel free to run it to 2400 anytime you want lots of low end power and smoke but, realize you are giving power up on the top.
This does not mean you will get this amount of fuel all the time. There is a map, in percentages based off of this number as the maximum. Beyond that the map is also scaled by the TPS. So even if the map commands 100% but, you are at 50% throttle you will be getting 50% of the max stretch. If the map calls for 25% and you are at 50% TPS you will be getting 12.5% of the max stretch.
TPS MIN. For both CAN and Pump fueling.
This allows you to make the throttle lighter or more responsive. Basically it gives you a fudge factor that allows you to get a minimum amount of the max fuel stretch all the time. If you set this to 10% you will never get less than 10% of the fuel map. So if the map calls for 100% (1800) but, you are at 5% throttle you would normally get 5% of the map. If you set this parameter to 10% you will get 10% even though the mapping algorithm calls for 5%.
You have to be somewhat careful with this or you will be fueling way too much at light throttle. This is set to 0% on the tune I sent out.
TPS MAX. Both CAN and Pump Stretch.
This allows you to determine what throttle position you will see max fueling at. It also re-scales the entire map based on what you select. This is set to 100% on tunes I sent out. This means that you will not get 100% of the map unless you are at 100% TPS. If you set this at 80% TPS that means you will get 100% of the fueling at 80% TPS. It also means that 80%=100% and the map is scaled between 0% and 80% but, on a 0-100 scale. In other words the map moves in increments of .8% instead of 1%.
This can be really useful for those that drive light but, want power on tap earlier in the pedal but, not necessarily right off idle.
Timing MAX
Sort of goes without saying. 0 means we do not add any timing. 10deg means if the map calls for 100% you will get 10deg added over stock.
I never go over 7.5%. In my opinion that is more than plenty. If you are going for only mileage and are going to be easy you can use 10 deg and it should be great for mileage. The problem is that under much boost it could easily cause headgasket damage.
Boost Scaling.
This function is more of a smoothing function of the map. There are 20 positions that this function controls. Think of it at columns. Until boost equals a certain amount, then it is in a certain column. It takes more or less boost to move to different columns.
So if you set this to 20, then each column is changed by 1psi. If you scale it to 40psi then every 2psi it changes.
While this can make things more or less responsive or smooth it out slightly it does not make huge differences because not necessarily every column is more or less aggressive than the next. There have been maps in the past and there will be maps in the future where they will be more boost reliant. For now we do not rely on boost that much other than as this scaling function.
-Thanks To RacerRon
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TIPS:
Things that will make more smoke:
Lowering the Boost scale down
Lowering TPS MIN on both CAN and for the PUMP
Lowering TPS MAX on both CAN and PUMP
Raising MAX PUMP STRETCH
Lowering MAX TIMING
Lowering TIMING SCALE
All those things in one way or another will make more smoke. Raising the pump stretch is the simplest way to do it.
Stacking With a Timing Module:
You can set the MAX timing advance to 0 or you can set the timing scaling to 0%.
Either way you get 0 timing.
lower the scaling, the softer the curve:
If you turn the MAX up, and the curve down, you will get more timing down low then the factory settings with the MAX timing ending up about the same.
If you turn the max up to 10deg MAP. and then scale it by 80% you will end up with 2.4 deg advance in that same exact map spot and a MAX of 8deg at WOT.
100% scaling gives you the most aggressive map for a given MAX timing value.